Essay · 6 min read

AR for brands: turning attention into action

Most brand marketing fights for a second of attention and then asks the customer to imagine the rest. Imagine this sofa in your living room. Imagine this shade on your skin. Imagine this car in your driveway. Augmented reality removes the “imagine” — it lets people see it in their own world, at full scale, before they commit. That’s a small change in mechanics and a big change in psychology.

Over the years I’ve worked on immersive projects with global brands and cultural institutions, and the patterns that separate gimmick from genuine value are remarkably consistent.

Why AR converts

Buying is mostly risk reduction. Will it fit? Will it suit me? Is it what it looks like online? Every unanswered question is friction, and friction kills conversion. AR answers those questions in context — your room, your face, your street — which is exactly where doubt lives. Seeing beats describing every time.

Four principles that actually work

The goal isn’t to make people say “cool tech.” It’s to make them say “oh — that works,” and reach for their wallet.

Where it’s heading

Two forces are accelerating brand AR. First, content cost is collapsing — tools like Magic mean a brand can produce cinematic, spatial-ready content without a studio, so AR experiences stop being one-off mega-budget stunts. Second, phones keep getting better at understanding space, so experiences feel solid instead of floaty. Together they move AR from “campaign centrepiece” to “everyday part of how products are shown.”

How to start

Don’t begin with the technology. Begin with the single biggest reason people don’t buy or engage, and ask whether seeing it in their own context would dissolve that reason. If yes, you have a real AR use case. If not, no amount of polish will save it. That filter alone saves most brands from expensive, forgettable experiments.

And for the wider brand picture — virtual worlds, NFTs, and what actually works — see the metaverse: the new battleground for brands, or the bigger shift behind all of it in what changes when the interface is the world.

Considering AR for your brand or product?

I help teams tell the high-value use cases from the gimmicks. Book a 1:1 call.

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